Good example of bloom and crepuscular rays working in tandem to provide a warm atmosphere to the gameįor some reason, when I boot up the game and load in, my mouse cursor remains on the screen despite the fact that I’m playing with a controller. Per object motion blur is present and looks great, for example. This is clearly a remake with some modern bells and whistles included while still maintaining its iconic cartoony look. People who know me will know that I despise arbitrary limitations like framerate caps.īuilt in the Unity engine, the game sports a decent suite of PC graphics options to tweak, though expectedly not on the same scale of modern PC titles. This seems like a completely arbitrary cap. Meaning, if you spent your hard-earned money investing in a 144 Hz, 165 Hz, or 240 Hz high refresh rate monitor, the game is preventing you from taking full advantage of your hardware. That being said, it’s critical to understand that the game seemingly has a 60fps cap. With this in mind, and taking into account the extremely light CPU load, it’s mind boggling why this game is confined to a mere 30fps on consoles - a massive detriment given the reactionary nature of this game. Sane Trilogy is on CPU and GPU, I fully suspect that a more modest PC sporting a GTX 1060 6 GB or RX 580 can hit 60fps at 4K. Graphics options are, as expected, nowhere near as numerous nor detailed as modern PC titles Sane (ha!) resolution, I still maintained a locked 60fps with CPU and GPU resources to spare. In fact, the game defaulted to a resolution of 4206 x 2366 (this is explained by the fact that I have DSR enabled in my Nvidia Control Panel). The game is insanely light on resources, both CPU and GPU. Yes, this PC is complete overkill for Crash Bandicoot N.
The load times, compared to the PS4 version, are almost non existent. The system requirements are ludicrously light, requiring an Intel Core i5-750 or AMD Phenom II X4 965 CPU and a GTX 660 or AMD Radeon HD 7850.
Sane Trilogy review for PC.ĭisclaimer: Code was provided by publisher for purposes of review. Specifically, I wanted to know if the ability to play at 60fps would improve my admittedly lukewarm reception to the PS4 version. I was keen to play the game and compare it to my PS4 version. However, just this past Friday June 29, the marsupial from my childhood hit Xbox, Nintendo Switch, and yes, PC.
Sane Trilogy released last year for PS4, and I happened to pick it up on that console. Developed by Vicarious Visions, Crash Bandicoot N.